※ 本文為 ONISUKA.bbs. 轉寄自 ptt.cc 更新時間: 2011-11-04 15:16:39
看板 WOW
作者 標題 [情報] Blizzcon 2011: WoW Open Q&A
時間 Sun Oct 23 21:10:40 2011
Q: As a 10 man raider there is a lot of difference between 10 and 25 man.
When heroic magmaw came out 25 man raiders couldnt do it in 10 man heroic,
when are we seeing the difficulty for 10 man being higher?
身為一個10人團隊成員,10人和25人有很大的差異。
當25團員沒辦法擊敗10人英雄熔喉,我們什麼時候會看到十人的難度會比較高?
(註: 這個問題英文本身就有點不通XDD)
A: That's pretty fun because in Korea the 10-man guilds are usually the ones
considered hardcore while the 25-man are considered easier.
They are definitely hard to balance, 10 players might not always have
the buffs they need like with 25 man.
這很有趣,在韓國其實10人公會是被認為比較硬派的,而25人則被認為比較容易。
這兩者絕對是很難去平衡的,10人團不會像25人團般總是有需要的buff。
(這個問題是一個延續)
Q: Is there a chance that youll go to a 10 vs 20 man to make balancing easier?
有沒有機會變成10人 vs 20人,讓平衡更容易些?
A: I honestly think that wouldnt make stuff easier, we would still have
a lot of problems.
我是覺得這會讓事情容易些,不過我們還是會有很多問題。
Q: Do you have any plans to implement some sort of spectator mode for raids
or battlegrounds?
你們有計畫去做某種團隊副本或戰場的觀察模式嗎?
A: That's something we've wanted for a long time, spectator mode and replays,
but it's just a question of getting around to doing it so ... some day,
hopefully.
這是我們從很久以前就想做的功能,觀察模式和錄像,但是...(不會翻)
所以... 希望以後某天會有囉~
(惱羞開始亂翻)
Q: Do you have any plans on adding more options to the guild leaders UI?
So as I can give more options to a banker or to my different officers since
Im the only one that can turn guild repairs on and off
給會長控制UI更多的選項?這樣我可以給管銀行的或是不同的幹部一些權限,
不然只有我可以開關公會修裝
A: Yeah, thats definitely a good reason why we would want to do that.
We need to make sure how much control we can give to people that are not
the guild leader. It sounds like something that can be useful.
是的這聽起來是一個解釋為何我們想要做這功能的好理由。
我們必須去確定可以給不是會長的人多少控制權。這聽起來滿有用的。
Q: Wouldnt that be the GLs decision?
這不是會長要去決定的事情嗎? (註: 而不是bz在決定)
A: It is but if something goes wrong it comes back to us to fix it
的確是,但是如果出了包還是我們要來處理。
Q: With the upcoming expansion coming, are all the purple you get from
Firelands going to get replaced with greens on first day?
下一個資料片開的時候,我們從火源拿到的紫裝會不會在第一天就被綠裝換掉?
A: Green is the new purple, so yeah. The problem is if we don't upgrade
equipement too much we are cheating those players from the leveling
experience, so usually by the 2nd or 3rd zone your gear should be replaced
to make sure the content is still a challenge for you. Hopefully in the
future we will have a way to "track" your progress in the past and make
sure there's a way to record your accomplishements in each expansion to
make sure that all your progress isn't "lost" at the beginning of each
expansion.
是的,綠色是新的紫色。(註: 這個有一點別的...幽默在, 不過太難了-_-)
(講了一大堆...總之)為了確保升級的時候還會有挑戰性!
希望之後有辦法可以追蹤你上一個版本的所作所為來讓他們新的資料片不會就佚失了。
Q: How are you guys going to fit Draenei and the BEs getting monks?
你們要怎麼讓德來尼和血精武僧聽起來合理些?
A: We will probably throw it in like its always been there.... We'll
make it work!
我們可能會弄得像他們一直都存在一樣... 我們會做到的!
Q: Hunters and Crowd Control: Currently with Wyvern Sting having a DOT
it makes it a little difficult to quickly Wyvern Sting and then trap
something after. Before Cataclysm we had the option of removing the dot
with Scorpid Sting but it was removed, is there going to be a way to
remove that DoT in the future?
獵人與CC: 現在翼龍有個DoT讓接冰有點難,以前可以用蠍子消可是災變後就不行了
以後會有辦法去消掉那個DoT嗎?
A: It's probably something we're not going to do in 4.3, and 5.0 is such
a big reset for all the talents that I can't really answer that now.
It's definitely a problem but we also don't want everyone dotting up
their characters before they crowd control, we don't want crowd control
to always break on things like that and we'll see in 5.0.
這個可能是我們4.3會做的,5.0改太多了所以現在還不知道。
這個無疑是一個問題,但是我們不想要讓每個人CC前都先在角色上貼滿dot,
我們也布希望CC總是會被這些東西打破。5.0就會知道了。
(註: ...完全不知道他在講啥)
Q: Wind Shear change shouldn't hurt enhancement shamans, but most don't
take Reverb. It also hurts Resto Shaman, any plans to fix this?
削風的改變不應該要影響到增強薩,但是那天賦沒幾個人點。
他也影響到了恢復薩,有任何計畫去修正嗎?
A: Raids usually have enough people, so it won't hurt the raid.
PvP might force you to make the choice, but it is still an interrupt
with a longer cooldown.
團隊中通常都有足夠的人所以不會影響團隊,pvp的話則可能會逼你做出(天賦)的抉擇
不過他還是一個斷法,只是CD比較長。
Q: Do you hate enhancement shamans? DPS sucks, in PvP they suck, any plans
to fix them? / Any plans for Illidan to come back?
你們討厭增強薩嗎?DPS爛,pvp也爛,有任何計畫去修正嗎?
一粒蛋有要回來的計畫嗎?
A: Lets answer the Illidan question. Do you want to see Illidan come back?
We will think about that.
我們先回答一粒蛋的問題。你想要看到他回來嗎?我們會想想看。
This is a problem, just like frost mages dont do well in PvE but the
difference is you can't tell an enhancement shaman "hey just go elemental".
In PvP it will be much easier in 5.0 but for PvE we will try to adress some
of the issues in 4.3
(針對增強薩)這是一個問題,就像是冰法在pve中不強。但是差別在於你不能對
一個增強薩說"嘿,轉元素就好了"
在5.0 pvp會變得容易很多, pve的話我們嘗試在4.3修正一些問題。
Q: Do you want combat rogues to use cooldowns more often or hold off
until 30% and use all the cooldowns at once?
你們是希望戰鬥賊更常使用CD技能還是要等到30%然後再通通一起用?
A: You should follow the guidance from Restless Blades.
你應該聽從不息之刃的指導。
Q: Is the guild name change service going to be in 4.3 or 5.0?
Will it fall to the wayside like Dance Studios did?
公會更名服務會在4.3或5.0推出嗎?還是他會變得跟跳舞工房一樣的下場?
A: One of these days we are going to unleash Dance Studios to the world
and it will be awesome. But not today. We are releasing the new guild
services within two weeks.
這幾天我們會推出跳舞工房而且它會非常棒!不過不是今天。
公會服務會在兩週內開放。
Q: Your design in MoP are you bringing more healers into 25 man raids
because there is a new healing class as a monk healer and 25 man guilds
will usually have two people per class. Are you going to design your raids
to bring more healers into raids?
你們有打算在資料片增加25人團對中的補師量嗎?
A: I dont think we will change the number of healers needed for a raid.
我不認為我們會改變團隊對補師的需要量
Q: Will challenge modes put us under the hit cap or affect core stats
when the gear is tuned down?
在挑戰模式中,我們會因為裝等被調低而變成命中不夠或是影響到主屬性嗎?
A: There are some details to work out, people should be able to do roughly
the same DPS and Healing as everyone else.
我們還有一些細節在討論,大家應該會跟其他人打差不多的dps和治療量。
Q: Are we going to see account bound mounts?
我們會見到帳號綁定的坐騎嗎?
A: Hopefully some day, i dont think that will happen in 50 but somewhere
down the line its likely.
希望有一天會。我不覺得50天內會有但是之後某一天很像會有。
Q: Can we have an option to require auth on login every time
可以增加一個選項讓我們每次登入都要輸入驗證碼嗎?
A: Soon.
Soon.™
Q: What are your plans for the moonkin form, are you going to do the same
thing you did for warlocks?
你們對胖鳥外型有任何的計畫嗎?你們會對它們做像你們對術士做的事情嗎?
A: We are going to update the art on the moonkin form as we see fit.
Its too early to tell what we will exactly be doing.
我們會在我們覺得必要時去更新胖鳥的外型。
現在就要談論我們會怎麼做的話還太早。
Q: Race changing breaks quest progress for some quests, any plans to
address this?
轉換種族會讓某些任務的進度壞掉,有任何計畫要修正嗎?
A: We might try whitelisting some quests, like the important legendary quest.
We need to be careful to not bog down CS with this kind of thing though.
我們會嘗試去過濾一些任務,像是重要的傳說任務。
我們必須小心不要讓這種事情把客服癱瘓掉。
Q: In the future are you going to make BoA items actually transferable
account-wide?
未來你們會讓帳號綁定的物品真正在帳號內互傳嗎?
A: Maybe some day! Probably not in the immediate future. The databases
dont do the best job of talking to eachother right now.
也許某一天吧!可能不會是最近。資料庫現在彼此之間溝通還不是太好。
Q: The past few patches brought Arcane Mages and Feral Druids that are
two button classes, any plans to make sure the Monk isn't easy like those
classes/specs?
最近幾版生出了奧法和野德這種兩個按鈕的職業,有任何計畫去確保武僧不會這麼容易?
A: AoE rotations weren't a big focus at first, we want to make it a little
more interesting. Arcane mages do have some mana management gameplay,
we are adding back Arcane Missles to their rotation.
AoE循環一開始不是那麼被關注,我們想要弄得更有趣一點。
奧法是有一些法力管理的機制,我們要把密法飛彈加回循環中。
Q: Do you ever plan on altering spells or maybe adding a new spell to
Arcane mages and maybe nerfing arcane blast a little bit?
你們有過任何的計畫要改變或是增加奧法的法術,也許把奧衝改弱一些?
A: In 5.0 Living Bomb is a spell all mages will have.
5.0中所有法師都可以使用活體爆彈。
(註: ..驚)
Q: Will enchanters be able to make epic wands in the future?
附魔師未來可以做史詩級魔杖嗎?
A: Yes
可以
Q: What are your changes going to be for gathering professions in the new
expansion? Crafting gives you the best stuff but gathering isnt very useful
採集專業會有第二春嗎?
A: No sweeping change has been planned for the perks of these professions
but we'll look at it. We dont want people to feel like they need 2 crafting
professions.
沒有計畫去改變專業技能的附加能力,但是我們會再研究。
我們不希望人們覺得他們需要兩個製造專業。
Q: Will you be able to craft different quivers?
之後會可以製造不同的箭袋嗎?
A: Little visuals like that is something we want to add to all classes,
it isn't really clear on how we can add that just yet.
我們想要讓所有職業都有類似的小視覺特效,
不過現在我們還不是太清楚要怎麼加。
Q: I have a priest with a benediction staff but the quest for that was
removed. I am very excited to transmog that. But I am worried that you
might open up the models for other players, which would be unfair to the
players that worked for it at level 60
我有一個牧師有祈福杖但是它的任務已經被移除了,我對於重塑這把杖感到興奮。
但是我擔心你們會將這把杖的模組再次開放給其他玩家,這樣對lv60努力過的玩家
是不公平的。
但是我擔心你們會將這把杖的模組再次開放給其他玩家,這樣對lv60努力過的玩家
是不公平的。
A: One way we have solved that problem in the past is to offer the model
with a different texture or something. We did something similar with
the ZA bear mount
一個解決辦法是在這個模組上貼不同的材質之類的,我們在ZA的熊身上做過類似的事。
Q: Ret has one clear choice for the Level 90 Tier in the new talent trees,
any chance to balance it better?
懲戒在新天賦系統中,lv90的天賦選擇非常的明顯,有打算平衡一下嗎?
A: We feel like they will be balanced once we tweak the numbers.
我們覺得當數字調整過之後他們就會平衡了。
Q: You are nerfing wind shear for resto PvP, do you intent to make a trade
off or to not let them have it completely?
你們為了恢復薩pvp而改弱削風術,你們是刻意要作一個取捨還是讓他們完全沒有這招?
A: Ideally we would not want them to have it
理想上我們不希望他們擁有這招。
Q: In that case why dont you hardwire it into the spec masteries so
enhancement and elemental dont have any effect?
那這樣你們怎麼不把他放天賦專精裡面讓增強和元素不受影響?
A: That would have been another way to go, but this is a fairly big change
and we dont want players to feel like everything is being changed. In 5.0
it might be a good oppurtunity to take away Wind Shear completely but we
have not made a decision on that yet.
這也是一個方法,但是這是一個滿大的改變,而我們不希望玩家覺得什麼東西都在變動。
5.0可能是一個把削風術整個拿掉的好機會,但是我們在這邊還沒做出決定。
Q: Will MoP bring us mounted combat?
資料片會可以坐騎上戰鬥嗎?
A: No
沒有
Q: Will MoP bring more craftable mounts?
資料片會有更多的可製作的坐騎嗎?
A: Maybe a Jewelcrafting mount.
也許會有一個珠寶學的坐騎。
Q: Any plans to fix Heroic Leap?
有計劃要修好英勇躍擊嗎?
A: Heroic Leap has a lot of technical problems, people keep trying to exploit
it. Works fine when it is flat, not so much when there is a height increase
英勇躍擊有很多技術上的問題,人們不斷的嘗試去鑽他的漏洞。
在平地上它很好,但是有高度變化時則不是這麼好。
Q: Where are the LGBT characters in WoW Lore?
在魔獸世界的史觀中哪裡有LGBT角色?
A: Everything is gravy as long as its just a great character. There is the
possiblity of adding them, as long as the story is compelling, might see
it in the future.
只要它是一個很棒的角色那就很好。只要故事夠引人注目,加入這些角色是有可能的。
未來有可能會看到。
Q: It seems that in a 10 man model there are huge negatives with class
representation and wasted loot. Is there a possibility to change the 10-man
model to a 15-man model? If not, maybe make some kind of smart loot system
that checks if the loot is useful for your raid?
似乎在10人模式中,職業組成和寶物的浪費是很大的缺點。
有可能把把10人改成15人嗎?不行的話,也許加入一個檢查組成的系統
讓掉落寶物不會浪費?
A: It might be a good idea to make the loot system slightly more intelligent,
but moving up to a 15-man model would be very hard for us seeing existing
10-man guilds would have to recruit 5 more members.
讓掉落系統稍微有點智慧也許是個好主意,但是擴展成15人會非常難,
現有的10人團隊得多招收五個團員。
Q: Are you going to add more visuals for druid forms? Will effects such as
Fandral's Flamescythe be transferable by transmogrification?
你們會為德魯伊的形態做更多的外觀嗎?
像是火貓杖的特效可以被重塑轉移過去嗎?
A: Maybe, we are connecting them with items so that it isn't something
everyone has forever. We don't want you to have to go back and get different
forms.
可能吧,我們把他們做在物品上所以他們不是某種所有人永遠擁有的東西。
我們不希望你必須回去來取得不同的形態。
Q: As a hunter who has played that class for 5 years I want to thank you
for the pet challenges that came out in 4.3, that being said and how much
we are so proud of all the pets we have obtained. Its a shame when you cant
use these pets in a dungeon without being spec'd beast master, i was kind of
hoping this might be a change in the future
(略) 我希望將來某些獸王獵才能用的寵物可以取消這些限制
A: We'd like to let hunters chose any pet with Tenacity/Ferocity/Cunning
in 5.0. It doesn't solve the problem of MM losing Beast mastery pets but
BM DPS is pretty good.
我們希望讓獵人在5.0可以選擇三種寵物中的任一種。
這個並沒有解決射擊獵不能用獸王寵物的問題,不過獸王的DPS滿不錯的。
Q: Gallywix is in charge but he's the bad guy, what happens to him?
Also, blinding shield for paladins, what happened to that?
Gallywix是老大但是他是個壞蛋,他發生什麼事了?還有聖騎的binding shield呢?
A: We haven't had a discussion about Gallywix in a while,
he's interesting but I don't know if we have a core decision about him.
Most of our discussions lately have been about pandaren characters and
how to make them interesting.
我們有一陣子沒有討論Gallywix了,他是很有趣但是我不知道我們是不是有一個
關於他的決策。我們最近都在討論熊貓人以及如何讓他們變得有趣。
A: This is not set in stone but Blinding Shield is currently the
paladin level 87 ability.
Binding Shield現在是聖騎士lv87的技能,不過這還沒正式確定。
Q: The new shaman talent points seem to be geared for resto and not to a
damage point, I know you said you want hybridization is coming more into
play but what about DPS?
新的薩滿天賦看起來都是幫恢復薩的,都不像是傷害類型。
我知道你們說希望能更多元化但是dps怎麼辦?
A: There are DPS options there, some of the tiers are based around movement,
totems, etc ...
是有DPS的選擇,像是有些天賦層是移動相關,還有圖騰等等...
Q: In End Time, we kill Murozond, is this the last we see of the
Infinite Dragonflight? / Any plans to add player housing?
在終焉之刻中我們殺掉了姆茲多諾,這會是我們最後一次看到恆龍軍團嗎?
有加入玩家小屋的計畫嗎?
A: No player housing anytime soon, too expensive in terms of time to make
if you still want dungeons, raids, models, and other stuff.
短期內沒有玩家小屋的計畫,製作的時間成本太過高昂。
A: Infinite Dragonflight is done, at least for now, but the concept is cool
and useful for the world. The timeways will always exist and there will
always be bad guys there, there's no current plans for it but we could
bring it back if it's cleverly done.
恆龍軍團結束了,至少目前是這樣。這個概念很酷而且對於世界是有用的。
時光通道會一直存在而且總是會有壞人在那。
目前沒有這邊的計畫,但是如果有優秀的做法我們會讓他們重出江湖。
Q: Jewelcrafting endgame is boring, can we have trinkets, rings, or necklaces?
珠寶到了遊戲末期很無聊,可以給我們一些飾品戒指項鏈之類的嗎?
A: We want to add some items, not every tier though. We need to keep it
balanced compared to the other professions.
我們想要加一些物品,不過不是每一個tier都會有。
我們必須要確保珠寶和其他專業之間的平衡。
Q: I'm pretty sure I understand how you pick Alliance and Horde as a Pandaren,
do you guys have any idea how pandaren's factions will be distinguished at
higher levels?
我相當肯定我瞭解身為一個熊貓要怎麼選擇聯盟或是部落,
你們對於熊貓人在高等級的陣營差異有什麼想法嗎?
A: We have seen in arenas that the only thing that really matter is the
Red Text and stuff, the UI is primarly the biggest indicator to see what
faction they belong to. We explored going down the path were Horde Panda's
were more feral and wild but it come to that they don't look like Pandaren
anymore.
在競技場之中我們發現真正重要的東西是紅字和一些東西,
UI是主要拿來區別陣營的工具。
我們曾經讓部落的熊貓人更野性更狂野,但是這樣他們就不再像是熊貓人了。
(註: ...歡迎提供更好的譯法)
Q: Will we see raid leaderboards, including wipe and kill counts?
我們會看到團隊排行榜嗎,包括滅團和及殺次數?
A: There is a lot we could do to track player accomplishments, we could see
it being extended to raids in the future.
我們在追蹤玩家成就部份有很多東西可以做,可以預見未來會延伸到團隊副本。
Q: Theres lots of people wanting the reskinning for old races, I was over
at the art panel and the pandaren just looked so amazing. They were talking
about being 10-20 in the fact alone, is that also something they are looking
into for reskinning the new races?
舊的種族可以有重新做的外觀嗎?
A: Its the one thing we really want to see brought up to the pandaren level.
There are about 10 times more bones in the pandaren models compared to the
current character models. We dont know when this exactly will happen,
because we are still not unsure how to roll this out because some people
might not like the new models as much as they do the old models.
我們有想要(把舊的種族模型)拉到熊貓人的層級。
熊貓人的模組中,骨頭個數有舊的種族的十倍之多。
我們不確定什麼時候會發生,因為我們還不知道怎麼弄,
因為有些人也許不會這麼喜歡新的模組。
Q: What will the theme for raid art and gear going to be?
再來的團隊副本美術和裝備風格會是怎樣?
A: Brewing, bamboo, everything crafted, respecting the Asian feel
we have in the starting zone and expanding on that
釀酒,竹子,什麼都是手造,根據起始區域的亞洲風並延伸。
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史上多史上難翻,有些地方還希望有人能幫忙改XD
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◆ From: 118.160.68.70
※ 編輯: nogard 來自: 118.160.68.70 (10/23 21:20)
推 :Soon™ 1F 10/23 21:14
推 :把削風拿掉 那增薩搞屁啊....2F 10/23 21:14
推 : not bog down CS with this kind of thing though3F 10/23 21:15
→ :應該是說不要讓這種事情癱瘓客服
→ :應該是說不要讓這種事情癱瘓客服
→ :! 原來是customer service... 強!5F 10/23 21:20
※ 編輯: nogard 來自: 118.160.68.70 (10/23 21:22)推 :珠寶座騎是什麼鬼...?6F 10/23 21:20
推 :所有的回答都可以用 Soon™ 7F 10/23 21:22
推 :珠寶....烏龜....?我亂猜的...8F 10/23 21:23
推 :都能做刻像了 配點魔法讓他會跑也OK吧9F 10/23 21:23
推 :會飛的巨大奇美拉之瞳10F 10/23 21:25
→ :orz 長知識12F 10/23 21:29
推 :不是早有了? 海加爾山那個安倫跟索羅一牛一精充滿基情13F 10/23 21:51
→ :更早還有從薩塔斯一路鬥嘴到達拉然的德萊尼跟血精雙寶
→ :更早還有從薩塔斯一路鬥嘴到達拉然的德萊尼跟血精雙寶
→ :LGBT....攬X爆掉?15F 10/23 22:24
推 :削風要拿掉!!!? 甚麼!? 薩滿將被移除!! (削風是本體)16F 10/23 22:31
→ :應該是不讓恢復薩用而已吧17F 10/23 22:33
推 :增強別亂改阿 靠18F 10/23 22:59
推 :副魔製造史詩魔杖總算有望了19F 10/23 23:30
推 :LGBT, 女,男同性戀,雙性認同/戀,跨性別人20F 10/24 00:40
推 :小錯 quiver是箭袋21F 10/24 01:59
感謝!!推 :Lesbian Gay Bi-sexual Transgender22F 10/24 02:11
※ 編輯: nogard 來自: 118.160.66.60 (10/24 02:20)※ 編輯: nogard 來自: 118.160.66.60 (10/24 02:23)
推 :薩滿的結論:誰叫你要玩薩滿?怪我囉!23F 10/24 08:22
推 :Soon.™ Soon.™ Soon.™ 24F 10/24 09:23
→ :升級舊種族模組從4.0講到現在 都是一句可能有人不喜歡打發25F 10/24 11:28
推 :恆龍軍團結束了26F 10/24 12:10
推 :這次模組非升級不可 舊模組無法表現武僧各種動作27F 10/24 17:18
推 := = 誰去提懲戒騎的問題阿...調整數值=下修28F 10/25 00:12
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