作者 Glamsight (安穩殘憶)標題 [新聞] 從《空洞騎士:絲綢之歌》到《進擊羔羊傳時間 Thu Sep 14 20:21:37 2023
1.媒體來源:
IGN
2.記者署名:
LOGAN PLANT
3.完整新聞標題:
The Unity Games That Could be Impacted Most by Controversial Fees, From
Silksong to Cult of the Lamb
從《空洞騎士:絲綢之歌》到《進擊羔羊傳說》,受爭議收費影響最大的 Unity 遊戲
4.完整新聞內文:
Unity caused a firestorm of backlash from game developers on social media
yesterday following its announcement that it would begin charging developers
a small fee every time someone downloads a game built on Unity's game engine.
Unity 昨天在社交媒體上引起了遊戲開發者的強烈反彈,因為它宣布將開始在每次有人下
載基於 Unity 遊戲引擎製作的遊戲時向開發者收取小額費用。
Even though Unity has already walked back some aspects of the Unity Runtime
Fee, the controversial policy is still scheduled to take effect on January 1,
2024. This is causing many developers to contemplate the future of their
games — including both titles built on Unity that are already released and
games currently in development with Unity's game engine.
儘管 Unity 已經收回了 Unity Runtime 費用的某些方面,但這項有爭議的政策仍將於
2024 年 1 月 1 日生效。這讓許多開發者開始考慮自己遊戲的未來--包括基於 Unity 開
發的已發布遊戲和使用 Unity 遊戲引擎正在開發的遊戲。
So, what does this all mean for you, the player? Right now, it's all up in
the air. Some developers are seriously considering de-listing their games
from online shops when the Unity Runtime Fee kicks off at the start of next
year, meaning some titles built on Unity could end up being temporarily — or
permanently — unavailable. Here's what developers are saying about the Unity
Runtime Fee on social media, and what games could be impacted.
那麼,這一切對玩家來說意味著什麼呢?現在,一切都懸而未決。一些開發者正在認真考
慮在明年初 Unity 運行時間費開始徵收時,將他們的遊戲從在線商店中除名,這意味著
一些基於 Unity 開發的遊戲可能會暫時或永久無法上市。以下是開發者在社交媒體上對
Unity 運行時費用的看法,以及哪些遊戲可能受到影響。
Among Us
I bet Steam, Epic, Sony, Nintendo, and Microsoft will love having waves of
developers pulling their games.
Innersloth has always paid Unity appropriately for licenses and services we
use. I'm not a discourse guy, but this is undue and *will* force my hand.
https://t.co/zLC9a8lBED
— Forest (@forte_bass) September 12, 2023
https://twitter.com/forte_bass/status/1701663974373429699
Among Us developer Innersloth has been very outspoken about the Unity fee.
Speaking to IGN, Innersloth programmer Forest Willard confirmed that "pulling
Among Us for a while" is on the table while the developer figures out what's
next.
《Among Us》的開發商 Innersloth 一直對 Unity 的收費問題直言不諱。 Innersloth
程序員 Forest Willard 在接受 IGN 採訪時證實,"暫時撤出《Among Us》"是開發商在
考慮下一步計劃時的表態。
"We're lucky to have the resources that we could swap engines and I see no
reason to pay Unity for nothing while we do it," Willard said. "I'm really
hoping they'll just walk it back, but they should honestly be afraid of how
much trust they're burning with whatever this maneuver is."
"威拉德說:"我們很幸運,擁有可以交換引擎的資源,我認為沒有理由在交換引擎時白白
向 Unity 付出代價。 "威拉德說:"我真的希望他們能收回成命,但說實話,他們應該害
怕這種做法會灼傷多少人的信任。
Cult of the Lamb 進擊羔羊傳說
Buy Cult of the Lamb now, cause we're deleting it on Jan 1st.
https://t.co/nSWg9DP0sh
— Cult of the Lamb (@cultofthelamb) September 12, 2023
https://twitter.com/cultofthelamb/status/1701715971663425897
“Buy Cult of the Lamb now, cause we're deleting it on Jan 1st,” reads a
post from the Cult of the Lamb X (formerly Twitter) account.
"現在就購買《進擊羔羊傳說》,因為我們將在 1 月 1 日刪除它,"《進擊羔羊傳說》X
(原 Twitter)賬戶上的帖子寫道。
Developer Massive Monster followed with a post of its own, asking Unity to
"Stop the Stink".
開發商 Massive Monster 也跟帖要求 Unity "停止惡臭"。
Stop the stink @unity pic.twitter.com/ijme9wQ89m
— Massive Monster (@MassiveMonster) September 13, 2023
https://twitter.com/MassiveMonster/status/1701808567140102633
Devolver Digital Titles
Definitely include what engine you’re using in game pitches.
一定要在遊戲宣傳中說明您使用的引擎。
It’s important information!
這是很重要的信息!
— Devolver Digital (@devolverdigital) September 12, 2023
https://twitter.com/devolverdigital/status/1701685282129539485
Beloved publisher Devolver Digital called out Unity in a post of its own,
writing, "Definitely include what engine you’re using in game pitches. It’s
important information!"
備受喜愛的發行商 Devolver Digital 在自己的一篇文章中抨擊了 Unity,並寫道:"一
定要在遊戲宣傳中說明你使用的是什麼引擎。這是很重要的信息!"
Devolver Digital has published games like Hotline Miami, The Talos Principal,
Loop Hero, and Fall Guys (before it was acquired by Epic), and its upcoming
slate includes The Plucky Squire, Pepper Grinder, and more.
Devolver Digital 曾發行過《火線邁阿密》、《塔羅斯的法則》、《Loop Hero》和《糖
豆人》(在被Epic 收購之前)等遊戲,即將發行的遊戲包括《勇敢小騎士》、《電鑽少
女》等。
Citizen Sleeper 1 + 2
I’m midway through making a game that will be hitting game pass day one
that cannot be made in any other engine so I’ve got to give it to unity I
am well set up for some holding-me-hostage type shenanigans
— Gareth Damian Martin | Jump Over the Age (@JumpOvertheAge) September 12,
2023
https://twitter.com/JumpOvertheAge/status/1701702926618743054
Citizen Sleeper 2: Starward Vector is the follow-up to last year's indie hit,
and game designer Gareth Damian Martin spoke about the Unity fee, writing,
"What unity are proposing is going to actively erode the vibrancy, range and
sustainability of indie games. Less interesting games, less risk, less
sustainable studios. If anyone cares about this ecosystem you should be dead
set against this absurd cash-grab."
《Citizen Sleeper 2: Starward Vector》是去年獨立遊戲大作《Citizen Sleeper 2:
Starward Vector》的續作,遊戲設計師加雷思-達米安-馬丁(Gareth Damian Martin)
在談到Unity 的收費時寫道:"Unity 提出的建議將積極削弱獨立遊戲的活力、範圍和可
持續性。更少有趣的遊戲,更少風險,更少可持續發展的工作室。如果有人關心這個生態
系統,你就應該堅決反對這種荒謬的搶錢行為。"
Human Fall Flat 1 + 2 人類:一敗塗地
We expect better @unity pic.twitter.com/dZocyeoUyL
— No Brakes Games (@NoBrakesGames) September 13, 2023
https://twitter.com/NoBrakesGames/status/1701915593262170136
Human Fall Flat developer No Brakes Games posted a statement about the Unity
announcement, saying, "We seriously question whether we can trust Unity
moving forward, and whether we can continue to use this game engine."
《人類:一敗塗地》的開發商 No Brakes Games 就 Unity 的聲明發表聲明說:"我們嚴
重懷疑我們是否可以信任 Unity,是否可以繼續使用這個遊戲引擎"。
Another Crab's Treasure
SIGH pic.twitter.com/YgJEKGVQEI
— AGGRO CRAB (@AggroCrabGames) September 12, 2023
https://twitter.com/AggroCrabGames/status/1701691036832309260
"Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in
2024? That's right, it's us and a lot of other developers," writes Aggro
Crab, developer of Another Crab's Treasure. "That means Another Crab's
Treasure will be free to install for the 25 million Game Pass subscribers…
This decision puts us and countless other studios in a position where we
might not be able to justify using Unity for our future titles."
"猜猜誰有一款備受期待的遊戲將於 2024 年登陸 Xbox Game Pass?沒錯,就是我們和其
他許多開發商。"《Another Crab's Treasure》開發商 Aggro Crab 寫道。 "這意味著《
Another Crab's Treasure》將免費提供給2500 萬Game Pass 用戶安裝......這一決定讓
我們和無數其他工作室陷入困境,我們可能無法為我們未來的作品使用Unity 提供正當理
由。"
At the time of Aggro Crab's post, Unity hadn't yet said that the cost for
Game Pass downloads would be passed on to Microsoft. Still, it's unclear how
platform holders will react to the additional cost, or how it could impact
deals with games built in Unity moving forward. IGN understands multiple
publishers and developers of unannounced Unity games are scrambling to
prevent their deals from collapsing following the news, with first-parties
concerned about absorbing increased costs.
在 Aggro Crab 發表文章時,Unity 尚未表示 Game Pass 下載的成本將轉嫁給微軟。不
過,目前還不清楚平台持有者對額外費用的反應,也不清楚這將如何影響使用 Unity 構
建遊戲的交易。據 IGN 了解,消息傳出後,多個未公佈的 Unity 遊戲的發行商和開發商
都在爭先恐後地防止他們的交易破裂,而第一方則擔心要承擔增加的成本。
Mega Crit's Unannounced Slay the Spire Follow-up
@unity pic.twitter.com/mBCfb8li3z
— Mega Crit (@MegaCrit) September 13, 2023
https://twitter.com/MegaCrit/status/1702077576209207611
Mega Crit, the studio behind the immensely popular Slay the Spire, is working
on a new game. The studio's unannounced project is currently being developed
using Unity, but Mega Crit is now seriously considering moving to a new
engine, calling the new runtime fees "harmful in a myriad of ways to
developers."
大受歡迎的《Slay the Spire》背後的工作室 Mega Crit 正在開發一款新遊戲。該工作
室尚未公佈的項目目前正在使用 Unity 開發,但 Mega Crit 現在正在認真考慮轉用新引
擎,並稱新的運行時費用 "對開發者有無數害處"。
"Despite the immense amount of time and effort our team has already poured
into development on our new title, we will be migrating to a new engine
unless the changes are completely reverted and [terms of service] protections
are put in place," Mega Crit wrote in a statement on X.
"Mega Crit 在X 上發表的一份聲明中寫道:"儘管我們的團隊已經為新作的開發投入了大
量的時間和精力,但我們將遷移到一個新的引擎,除非這些更改被完全恢復,並且[服務
條款]保護措施到位。
The studio added, "We have never made a public statement before. That is how
badly you f*cked up."
工作室還說:"我們以前從未發表過公開聲明。這就是你們搞砸的程度"。
More Indie Developers Speak Out
更多獨立開發者大聲疾呼
More solo developers making games in Unity are speaking out about the fee as
well, with some devs even saying, "Anyway please wishlist it. but never
install".
更多使用 Unity 製作遊戲的獨立開發者也對這一收費發表了看法,一些開發者甚至說:"
無論如何,請把它放在願望清單中,但千萬不要安裝"。
This is Hauntii, my game about ghosts. And yes, it's made in Unity.
I'm upset about their sh*t decisions because it's a great engine and I've
spent 10+ years developing this skillset.
Anyway please wishlist it. but never install
https://t.co/CQskScp5ul
Hauntii on Steam
A beguiling adventure in which you uncover the secrets of an expansive and mysterious world - haunting both the environment and its denizens to craft ...
pic.twitter.com/X2ja7iGIJS
— Leo- making Hauntii (@realZigzagLeo) September 13, 2023
https://twitter.com/realZigzagLeo/status/1701963909106676091
Other developers are weighing the finances of delaying a game and porting it
to an entirely different engine rather than shipping it on Unity.
其他開發者正在權衡推遲遊戲、將其移植到完全不同的引擎而不是在 Unity 上發布的經
濟效益。
At this point, it might be cheaper for me to delay the game, port it
completely to another engine than it would be for me to ship on Unity...
...
— @matttwood (@matttwood) September 12, 2023
https://twitter.com/matttwood/status/1701717208077107599
And, one indie dev said their game will only ship with 199,999 copies
available to avoid crossing into Unity Runtime Fee territory.
此外,一位獨立開發者表示,他們的遊戲將只提供 199,999 份拷貝,以避免進入 Unity
Runtime 收費領域。
My game will only be released as a Limited Edition where it's only 199.999
copies available.
Thanks Unity. pic.twitter.com/dTlWgaXfRG
— Kevin Andersson (@AnderssonKev) September 13, 2023
https://twitter.com/AnderssonKev/status/1701892241042636810
Indie studio Colorgrave said "we apologize for any delays this might cause in
our development as we try to figure out what the heck we're going to do,"
while Landfall Games said "to say that this announcement is concerning is an
understatement and we are questioning our continued use of the engine."
獨立工作室Colorgrave 表示:"我們對這一事件可能給我們的開發造成的任何延誤深表歉
意,因為我們正試圖弄清楚我們到底要做什麼。"而Landfall Games 則表示:"說這一消
息令人擔憂是輕描淡寫的,我們正在質疑是否會繼續使用該引擎。"
Thanks for everything ♥ @unity pic.twitter.com/6ziC9Edweb
— COLORGRAVE (@ColorgraveGames) September 13, 2023
https://twitter.com/ColorgraveGames/status/1701750393342980482
Our thoughts on the Unity Runtime Fee pic.twitter.com/Z0zrXsiHAc
— Landfall (@LandfallGames) September 13, 2023
https://twitter.com/LandfallGames/status/1701893371290075315
Other Major Unity Games that Could Be Affected
可能受到影響的其他主要 Unity 遊戲
While those are most of the developers that are publicly speaking out on
social media about this issue, there are plenty more games developed using
Unity's game engine that could be impacted.
雖然這些是在社交媒體上公開談論這個問題的大部分開發者,但還有很多使用 Unity 遊
戲引擎開發的遊戲可能會受到影響。
Here are some notable games developed in Unity:
下面是一些使用 Unity 開發的著名遊戲:
o. Genshin Impact
原神
o. Honkai Star Rail
崩壞:星穹鐵道
o. Hollow Knight: Silksong
空洞騎士:絲綢之歌
o. Marvel Snap
漫威瞬戰超能
o. Pokémon Brilliant Diamond and Shining Pearl
寶可夢 晶燦鑽石/明亮珍珠
o. Pokémon GO
寶可夢 GO
o. Fall Guys
糖豆人
o. Cuphead
茶杯頭
o. Outer Wilds
星際拓荒
o. Tunic
There are clearly a lot of heavy hitters in there, like the Hoyoverse
money-makers, huge mobile games like Pokémon Go and Marvel Snap, and beloved
indies like Cuphead. And these are just a few games developed using Unity.
(Niantic declined to comment on the new fee).
其中顯然不乏重磅遊戲,如《米哈遊網絡》這樣的賺錢遊戲、《寶可夢GO》和《漫威瞬戰
超能》這樣的大型手機遊戲,以及《茶杯頭》這樣的深受喜愛的獨立遊戲。而這些僅僅是
使用 Unity 開發的幾款遊戲。 (Niantic 拒絕對新收費發表評論)。
One title in that list that probably turned a lot of heads is Hollow Knight:
Silksong, which some fans are worried could get delayed even longer to remake
the game on an engine that's not Unity. There's no official word on how
Silksong will be impacted, but it is something to think about.
在這份名單中,《空洞騎士》(Hollow Knight)可能是最讓人頭疼的一款遊戲:一些粉
絲擔心,為了在非Unity 引擎上重製這款遊戲,《空洞騎士:絲綢之歌》可能會推遲更長
時間。目前還沒有官方消息稱《Silksong》會受到怎樣的影響,但這是值得思考的問題。
We need to let the Silksong team know we are 100% ok with a few more years
delay for them to port the game away from Unity.
— Lance McDonald (@manfightdragon) September 13, 2023
https://twitter.com/manfightdragon/status/1701855703751905670
For more, check out our original story on the backlash to Unity's
announcement.
欲了解更多信息,請查看我們關於 Unity 宣布後的反響的原始報導。
5.完整新聞連結 (或短網址):
https://yourls.kl-wang-nas.synology.me/dm0vy3g
6.備註:
媽啊,這篇也太長...
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※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 1.164.159.173 (臺灣)
※ 作者: Glamsight 2023-09-14 20:21:37
※ 文章代碼(AID): #1b0lhb9M (C_Chat)
※ 文章網址: https://www.ptt.cc/bbs/C_Chat/M.1694694117.A.256.html
推 StrikeBee: TC要是宣布換引擎製作絲之歌我真的會等到起笑:(((((1F 09/14 20:27
還好吧 @.@
※ 編輯: Glamsight (1.164.159.173 臺灣), 09/14/2023 20:39:45
推 RushMonkey: 都忘了星際拓荒也是Unity…這波影響真的太多人了8F 09/14 20:43
→ wkwrd: 不論標題,這絕對是遊戲界大事10F 09/14 20:44
推 onlycat: HK賣兩百多這種佛心價錢還要被unity討錢
氣死11F 09/14 20:47
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