※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-11-28 22:38:29
看板 WoT
作者 標題 [情報] 11/27 Q&A
時間 Thu Nov 28 18:44:17 2013
連結:http://ftr.wot-news.com/2013/11/27/27-11-2013/
- both the L7 gun and the engine on Type 61 tier 9 Japanese MT are historical
according to SerB
根據Serb表示日本T9中坦Type 61上的L7炮跟引擎符合史實
- regular Type 98 Ke-Ni in game will have Hara suspension
(SS: Christie suspension “Otsu” version will possibly be a premium tank)
遊戲中的Type 98 Ke-Ni會用Hara懸吊
(SS:使用Christie懸吊的"Otsu"版本可能會是台金幣車
- Japanese heavy branch is being developed
日本重坦線確認開發中
- according to developers, radio mechanism is working fine and its impact on
gameplay is sufficient, especially on low and mid tiers
依據開發人員表示,無線電機制運作良好,且他在遊戲性上的影響足夠,特別是在中低階
場
- too early to evaluate the new 8.9 TD statistics
現在評價8.9新TD數據還太早
“The analysis of new vehicles doesn’t begin immediately – not by a longshot.
Of course, it is constantly monitored and analyzed, but when it comes to new
vehicles, unlocked in the beginning by experienced or active players, of course
their stats go up and down. And when finally the majority of players gets used
to the vehicle, other players develop tactics against this vehicle and when it
is played by all who wanted to unlock it and not only those who succeeded, it
is then when we start considering the statistics valid and make decisions”
關於新坦克不會一開始就分析 - 至少需要一定時間的數據,當然新車會持續被觀察跟分析
,但當談到剛推出的車時,這些車剛開始都會被有經驗或是常玩的玩家先解開,所以他們
的數據浮動很大,而當最後主要玩家群都習慣這台車後,其他玩家會針對這些車開發戰術
,當它被所有想玩這台車的玩家解開而不是那些在這台車取得成功的特定族群時,那時才
是我們開始分析這台車是否OP跟需不需要調整
,但當談到剛推出的車時,這些車剛開始都會被有經驗或是常玩的玩家先解開,所以他們
的數據浮動很大,而當最後主要玩家群都習慣這台車後,其他玩家會針對這些車開發戰術
,當它被所有想玩這台車的玩家解開而不是那些在這台車取得成功的特定族群時,那時才
是我們開始分析這台車是否OP跟需不需要調整
- all TD’s have an abitrary camo bonus, but WT E-100 has a really poor camo in
general, because it’s too big
所有TD都有一個隨機的隱蔽加成,但WT E-100的隱蔽非常爛,因為它太大
(abitrary應該是arbitrary吧,但是翻隨機不知道對不對,有強者能幫忙嗎?)
- the fact some maps act differently balance-wise, when you use different tech
on them are a feature of the game and this is considered normal by the
developers
- Object 430 will appear in 8.10
8.10會新增Object 430
- Lowe weight (and other data) is based on this table from Panzer Tracts (model
W1662)
獅式的重量(跟其他數據)是依據Panzer Tracts(model W1662)的表格
- Storm on “Chinese leak” (SS: you know, that garbage with “IS-7 will be
getting a gun swap, currently it has the S-70; in 9.0, it will have the S-70A”
and so on): “Crap to the God of Crap! You probably believe fortune tellers
too…” – so, once again, it is CRAP.
這條其實就是Storm說之前中國那邊流出的9.0更新是假的(IS-7會換炮那些blablabla crap
- new maps based on historical locations are being developed: Kharkov, Minsk,
Königsberg
依照史實地點開發的新地圖製作中: Kharkov,Minsk,Königsberg
- the power of the engine is always constant in WoT (revving has no effect)
WoT的引擎馬力始終維持不變(提速不會有效果)
- some players keep complaining about Lowe weight being too high: Storm states
there are no reasons not to trust Jentz and Doyle and Panzer Tracts and there
are no other data about it
對於一些玩家持續抱怨獅式太重 : Storm說沒有任何理由不相信Jentz跟Doyle還有Panzer
Tracts且目前沒有其他資料能證明
- according to Evilly, STB-1 tier 10 Japanese MT will have a good depression,
“almost like Patton” (SS: -6)
根據Evilly所說,STB-1 T10日本中坦有很好的俯角,"就跟巴頓一樣"(SS: -6)
但是大元帥在論壇說是 -10° /+13
http://0rz.tw/bXUGB
Japanese Tank Tree & Guns Discussion - "In Game" Vehicle Comparison - World of Tanks official forum - Page 309
Japanese Tank Tree & Guns Discussion - posted in In Game Vehicle Comparison: lostwingman, on , said:
lolwut
That region baffles me.
.
Tell me about it, RU is also the only region that I know of where the general feelings about Chi-Nu Kai is that it is trash.
lostwingman, on , said:?
Sounds pretty av ...
Japanese Tank Tree & Guns Discussion - posted in In Game Vehicle Comparison: lostwingman, on , said:
lolwut
That region baffles me.
.
Tell me about it, RU is also the only region that I know of where the general feelings about Chi-Nu Kai is that it is trash.
lostwingman, on , said:?
Sounds pretty av ...
Storm answers on questions under the “patchnotes” post:
Storm對前面有篇pathnotes的回應
- the new Japanese map will not be like Sacred Valley, it’s rather flat –
half of it are fields, half is the village, there will be mountains around the
edges
新的日本地圖不會跟Sacred Valley類似,他比較平 - 有一半是平原,一半是村莊,邊緣
會有山圍繞
- according to Storm, it’s pointless to save video and audio settings on
server
Storm說把視訊跟音效設定儲存在sv端沒意義
- it’s not possible to display post-battle statistics when your client crashes
before the battle is over
當你在戰鬥結束前當掉的話遊戲沒辦法顯示戰鬥後結算統計
- Object 140 as a whole will not be rebalanced
Object 140整體不會被重新平衡
- KV-1S will not be split in two tanks before the model rework stage is reached
(SS: that means at some point next year)
KV-1S在模組重製完成前不會被分成兩台
(SS:意思就是明年某個時間點才會)
- tomorrow, the supertest final stage for 8.10 starts (8.10 common test will
NOT come this week)
明天8.10超測最終階段開始(8.10測試服這周不會有)
- Storm confirms that in 8.10 the Japanese tanks will be green, not brown
Storm確認8.10日本車會是綠色塗裝,不是棕色
- Northwest map has some imbalance between bases, but a small one (won’t be
rebalanced for now)
Northwest這張地圖在兩基地之間有些地方不平衡,但是問題不大(不會馬上平衡)
- whether SU-76i and Ke-Ni Otsu will be premium (or gift/award) tanks was not
yet decided
還沒決定SU-76i跟Ke-Ni Otsu是否會以金幣車(或是禮物/獎勵)出現
- apparently, SU-85i was also retested lately to make it ready for release
顯然的SU-85i也接受重測以使他能夠推出
- the motion blur effect mentioned in patchnotes will be possible to switch off
patchnote中提到的動態模糊可以被關掉
- serverside replays will be implemented (when it’s done it’s done)
伺服端Replay會實裝(WIDID)
- no client optimization is planned for 8.10
8.10沒有任何針對客戶端優化的計畫
- it’s possible to implement “last replay for each tank” instead of “last
replay from game played” saving too, but so far there have been no requests
for that
實裝儲存"每台車的最後replay"而不是"最後一場遊戲replay"是可能的,但目前還沒有被
要求做
- about 30 interface issues for Team Battles were fixed in 8.10
8.10大概修正了快30個有關團隊戰鬥的問題
- apparently, the developers wanted to call the “Hidden Village” map
Ninja village” at first :)
顯然的開發人員一開始想用"Ninja Village"來稱呼"Hidden Village"地圖
- according to Veider, there are plans to somehow limit the amount of TD’s in
tier 10 battles, Storm however adds statistics for battletiers 10, 11 and 12
(in percent) and adds he doesn’t think there are too many tier 10 TD’s:
Veider提到有計畫要限制T10場TD的數量,然而Storm拿出battletier 10,11跟12(百分比)
的數據並說他不覺得有太多T10 TD :
Battletier 10 (percent):
LТ = 7,11
MТ = 21,97
HТ = 40,07
АRТ = 7,99
TD = 22,87
Battletier 11 (percent):
LТ = 7,75
MТ = 24,41
HТ = 34,90
АRТ = 9,31
TD = 23,62
Battletier 12 (percent):
LТ = 5,26
MТ = 22,64
HТ = 35,17
АRТ = 12,02
TD = 24,91
- devs didn’t manage to fix the bug where WT E-100 “turret” gets damaged and
is impossible to repair
開發組沒有設法解決WT E-100的砲塔損壞無法修理的Bug
- events and discounts will be implemented into the Mission window as a part of
it
活動跟折扣會被納進任務介面裡面
- Lowe increased ammo count doesn’t mean the ammo rack module got bigger
獅式增加載彈量不代表他的彈藥架變大
- premium Soviet MT has not been fixed yet
蘇聯金幣中坦還沒調整好(應該是指T-44-85)
- full remodelling of non-combat interface will come in distant future
在遙遠的未來會把非戰鬥介面全面重做
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◆ From: 36.237.116.195
推 :大巴頓俯角不是-9嗎?1F 11/28 18:46
→ :我覺得是SS記錯了2F 11/28 19:01
推 :或者是鍵盤太近按錯了=w=3F 11/28 19:21
推 :所以TD跟中坦數量差不多4F 11/28 20:15
推 :所以每個Tier都是HT最多5F 11/28 21:16
推 :為什麼各坦克會被打馬賽克.....6F 11/28 22:33
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