※ 本文為 ONISUKA.bbs. 轉寄自 ptt.cc 更新時間: 2012-04-03 13:16:05
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作者 標題 [情報] 潘達利亞之謎BETA: 技能更動(戰士)
時間 Tue Mar 27 16:58:03 2012
轉自:http://www.mmo-champion.com/content/
MMO-Champion - World of Warcraft News and Raiding Strategies
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有問題歡迎大家提出。
Warrior (Forums)
Battle Shout: Now grants 10% increased attack power, not Strength and
Agility. Now also generates 20 rage.
戰鬥怒吼:提高10% ap,而非力量與敏捷,同時產生20點怒氣。
Battle Stance: Now increases damage done by 10%.
戰鬥姿態:提高傷害輸出10%。
Berserker Rage: Duration reduced to 6 sec, down from 10 sec. No longer grants
extra rage generation from taking damage.
狂暴之怒:持續時間降為6秒,原為10秒。不再因受傷而獲得額外的怒氣。
Berserker Stance: Increases damage done by Whirlwind and Cleave by 20%.
狂暴姿態:提高旋風斬與順劈斬的傷害20%。
Bladestorm: Renamed from Whirlwind. You become a whirling storm of
destructive force, striking all nearby targets with your main hand weapon for
75% weapon damage. Also does 75% weapon damage for off-hand.
劍刃風暴:從旋風斬改名,你變成一股破壞之力的旋風,以你主手武器與副手武器的75%
傷害攻擊附近所有的目標。
Charge: No longer requires Battle Stance. Cooldown increased to 20 sec, up
from 15. Now can be used in combat and generates 20 rage, up from 15.
衝鋒:不再需求戰鬥姿態。冷卻時間提高為20秒,原為15秒。現在可以於戰鬥中使用,同
時產生20點怒氣,原為15點。
Cleave: Now has a 1.5 sec cooldown, down from 3 sec. Now does 75% weapon
damage.
順劈斬:冷卻時間為1.5秒,原為3秒,製造75%武器傷害。
Commanding Shout: Now increases Stamina by 10%.
命令之吼:提高耐力10%。
Deep Wounds: New. Your Mortal Strike, Bloodthirst and Devastate cause the
target to bleed for 1090 over 15 sec.
重傷:新技能。你的致死打擊、嗜血和挫敗造成目標15秒內流血1090點傷害。
Demoralizing Banner: New. Throw down a war banner that decreases the damage
dealt by all enemies within 30 yards of the banner by 10%. You can Intervene
to your war banner. Lasts 15 sec. 30 yd range, 3 min cooldown, Instant cast.
挫志戰旗:新技能。拋下一面降低傷害的戰旗,所有敵人在戰旗30碼內的傷害減低10%。
你可以對這面戰旗阻擾。持續15秒,範圍30碼,冷卻時間3分鐘,立即施法。
Disarm: No longer requires Defensive Stance. No longer costs rage. No longer
disarms the ranged weapon.
繳械:不再需要防禦姿態。不再需要怒氣消耗。不再將遠程武器繳械。
Enrage: Critical strikes with special abilities and critical blocks Enrage
you, increasing the rage you generate from normal melee attacks by 25% for 6
sec.
激怒:特殊攻擊爆擊與致命格檔將會激怒你,使平常近戰攻擊所產生的怒氣提高25%,持
續六秒。
Execute: Now costs 30 rage. No longer has a stance requirement. No longer
consumes additional rage to do more damage.
斬殺:消耗30點怒氣。不再有姿態限制。不再消耗額外的怒氣造成額外傷害。
Hamstring: No longer has a stance requirement.
斷筋:不再有姿態限制。
Heroic Strike: Now has a 1.5 sec cooldown, down from 3 sec. Now deals 160%
weapon damage plus 796.8 (224% plus 1116 if a one-handed weapon is equipped).
英勇打擊:冷卻時間1.5秒,原為3秒。造成160%武器傷害加上796.8點傷害。(當裝備單
手武器時則為224%武器傷害加上1116點傷害)
Heroic Throw: Now has a 30 sec cooldown, down from 1 min. Now does 50% weapon
damage and no longer causes high threat.
英勇投擲:30秒冷卻時間,原為一分鐘。造成50%武器傷害,不再製造高仇恨。
Incite: Reworked: Your Heroic Strike criticals cause the next Heroic Strike
to also be a critical. These guaranteed criticals cannot re-trigger the
Incite effect.
激動:重新設計:英勇打擊爆擊造成下一發英勇打擊必定爆擊。這些必定爆擊不再觸發機
動效果。
Intervene: No longer has a stance requirement or rage cost. Now only takes
the next hit while the target remains within 10 yards.
阻擾:不再有姿態限制與怒氣消耗。如今只會在目標10碼內時會受到目標所受傷害。
Intimidating Shout: No longer has a rage cost. Now has a 1 min cooldown, down
from 2 min.
破膽怒吼:不再有怒氣消耗。一分鐘冷卻時間,原為兩分鐘。
Mocking Banner: New. Throw down a war banner that forces all enemies within
15 yards of the banner to focus attacks on the warrior for 6 sec. Lasts 30
sec. You can Intervene to your war banner. 30 yd range, 3 min cooldown,
Instant cast.
嘲弄戰旗:新技能。拋下一面戰旗,迫使15碼內所有敵人攻擊該名戰士6秒。持續30秒。
你可以對戰旗阻擾,範圍30碼,3分鐘冷卻時間,立即施法。
Pummel: Now has a 15 sec cooldown, up from 10 sec. No longer has a rage cost.
拳擊:15秒冷卻時間,原為10秒。不再有怒氣消耗。
Shattering Throw: No longer has a stance requirement and no longer does
damage based on attack power.
碎甲投擲:不再有姿態限制,同時不再依於ap造成傷害。
Skull Banner: New. Throw down a war banner that increases the critical chance
of party or raid members within 30 yards of the banner by 30%. Lasts 10 sec.
You can Intervene to your war banner. 30 yd range, 3 min cooldown, Instant
cast.
骷髏戰旗:新技能。拋下一面戰旗,30碼內所有隊伍或團隊成員提高30%爆擊機率。持續
10秒。你可以對戰旗阻擾,範圍30碼,3分鐘冷卻時間,立即施法。
Spell Reflection: No longer has a stance requirement or rage cost.
法術反射:不再有姿態限制或怒氣消耗。
Sunder Armor: No longer causes a large amount of threat.
破甲攻擊:不再造成大量仇恨。
Taunt: No longer has a stance requirement.
嘲諷:不再有姿態限制。
Thunder Clap: No longer has a stance requirement. Now reduces target's
physical damage done by 10%, down from 20%. Damage no longer increased by
attack power.
雷霆一擊:不再有姿態限制。降低目標的物理攻擊10%,原為20%。傷害不再依於ap提昇。
Protection
防護天賦
Bastion of Defense: Renamed from Shield Mastery. Increases your block chance
by 15%. Increases your armor value from items by 10%. Reduces the cooldown of
your Shield Wall by 3 min.
固若金湯:原名為盾牌專精。提高格擋機率15%。提高你由物品所獲得的護甲值10%。降低
你的盾牆冷卻時間3分鐘。
Devastate: No longer has a rage cost. Deals 75% weapon damage plus 945 and
sunders the target, causing Weakened Armor. Replaces Sunder Armor.
挫敗:不再有怒氣消耗。造成75%武器傷害附加945點傷害,同時對目標破甲,造成弱化護
甲。取代破甲攻擊。
Revenge: No longer has a stance requirement or rage cost. Now has a 9 sec
cooldown, up from 5 sec. Now hits up to three enemies.
復仇:不再有姿態限制與怒氣消耗。9秒鐘冷卻時間,原為5秒。現在最多可以攻擊3名敵
人。
Shield Barrier: New. Requires Shields. Raise your shield, reducing magical
damage taken by 25% for 6 sec. 60 Rage, 1.5 sec cooldown, Instant cast.
盾牌護壁:新技能。需要裝備盾牌。你舉起盾牌,降低魔法傷害25%,持續6秒。60點怒氣
,1.5秒冷卻時間,立即施法。
Shield Block: Now has a 1.5 sec cooldown, down from 1 min. Now costs 60 rage,
up from 10. No longer has a stance requirement. Raise your shield, blocking
the next melee attack against you and increasing your block chance by 25% for
6 sec. If your total chance to block exceeds 100%, your chance to critically
block is increased by the excess.
盾牌格擋:1.5秒冷卻時間,原為一分鐘。需要60點怒氣,原為10點。不再有姿態限制。
你舉起盾牌,格擋住接下來對你造成的近戰攻擊,提高你的格擋率25%,持續6秒。如果你
的總和格擋機率超過100%,你的致命格擋機率將提高為超出的數值。
你舉起盾牌,格擋住接下來對你造成的近戰攻擊,提高你的格擋率25%,持續6秒。如果你
的總和格擋機率超過100%,你的致命格擋機率將提高為超出的數值。
Shield Slam: Now generates 10 Rage, but no longer dispels a magic effect.
盾牌猛擊:產生10點怒氣,但不再解消一個魔法效果。
Sword and Board: Your Revenge has a 60% chance of resetting the cooldown of
your Shield Slam and increasing the rage it generates by 5 for 5 sec.
劍盾合一:你的復仇有60%的機率重置盾牌猛擊的冷卻時間,同時提高其產生的怒氣5點,
持續5秒。
Unwavering Sentinel: Reworked: Increases your total Stamina by 15%. Reduces
the chance you will be critically hit by melee attacks by 6%.
堅守崗位:重新設計:提高你的總耐力15%。降低你被近戰攻擊致命一擊的機率6%。
Fury
狂怒天賦
Bloodsurge: Your Bloodthirst hits have a 30% chance of lowering the global
cooldown to 1 sec and reducing the Rage cost by 20 of your next 3 Wild
Strikes.
熱血沸騰:你的嗜血命中時有30%機率降低gcd為1秒,同時降低下三發狂斬(wild strike
)的怒氣消耗20點。
Bloodthirst: Now generates 10 rage. Now has a 6 second cooldown, up from 3
sec. Instantly attack the target causing 916 damage and restoring 1% of your
health.
嗜血:產生10點怒氣,6秒鐘冷卻時間,原為3秒。立即攻擊目標,造成916點傷害,同時
恢復1%的生命。
Crazed Berserker: You are a master of dual-wield combat, and can equip
one-hand and off-hand weapons in your off-hand. Your autoattacks do an
additional 40% damage, and your off-hand attacks do an additional 25% damage.
失心狂戰:你是一位二刀流的大師,可以裝備一把主手武器、一把副手武器於副手。你的
自動攻擊提高40%,你的副手攻擊提高25%。
Flurry: Your melee hits have a 9% chance to increase your attack speed by 25%
for your next 3 swings.
亂舞:你的近戰命中有9%機率提高你的下三次揮擊攻速25%。
Raging Blow: No longer has a stance requirement. Now costs 30 rage, up from
20. Now does 85% weapon damage, down from 100%.
狂怒之擊:不再有姿態限制。需要30點怒氣消耗,原為20。造成85%武器傷害,原為100%
。
Single-Minded Fury: When you dual-wield one-handed weapons, you deal 35%
additional damage with your main hand and 40% with your off-hand.
一心狂怒:當你裝備兩把單手武器時,你的主手造成35%額外傷害、你的副手造成40%額外
傷害。
Titan's Grip: Allows you to dual-wield a pair of two-handed weapons.
泰坦之握:允許你裝備兩把雙手武器。
Whirlwind: No longer has a stance requirement. Now has a 6 sec cooldown, down
from 10. In a whirlwind of steel you attack all enemies within 8 yards,
causing 35% weapon damage to each enemy.
旋風斬:不再有姿態限制。6秒冷卻時間,原為10秒。一陣鋼鐵旋風捲起,攻擊8碼內所有
敵人,造成35%武器傷害。
Wild Strike: New. A quick strike with your off-hand weapon that deals 135%
weapon damage plus 469 and causes Mortal Wounds on the target. Grievously
wounds the target, reducing the effectiveness of any healing received for 10
sec. 30 Rage.
狂斬:新技能。以你的副手武器迅捷的出刀,造成135%武器傷害加上469點傷害,對目標
造成致命傷(mortal wounds),殘殺目標,使獲得的治療加成降低10秒,30點怒氣。
Arms
武器天賦
Blood and Thunder: Your Thunder Clap now also applies Deep Wounds.
鮮血與雷霆:雷霆一擊同時造成重傷。
Colossus Smash: No longer has a stance requirement. Now costs 30 rage, up
from 20. Smashes a target for 175% weapon damage plus 221 and weakens their
defenses, allowing your attacks to entirely bypass 100% of their armor for 6
sec, and causes the Physical Vulnerability effect on the target. Bypasses
less armor on players. Weakens the constitution of an enemy target,
increasing their physical damage taken by 4% for 30 sec.
巨像碎擊:不再有姿態限制。消耗30點怒氣,原為20。猛砍目標175%武器傷害,加上221
點傷害,同時弱化他們的防禦,使你的攻擊全然忽略他們的護甲100%,持續六秒,同時對
目標造成物理弱點(Physical Vulnerability)的效果。對玩家的忽略值降低,弱化一名
敵對目標的體質,提高他們所受到的物理傷害4%,持續30秒。
點傷害,同時弱化他們的防禦,使你的攻擊全然忽略他們的護甲100%,持續六秒,同時對
目標造成物理弱點(Physical Vulnerability)的效果。對玩家的忽略值降低,弱化一名
敵對目標的體質,提高他們所受到的物理傷害4%,持續30秒。
Die by the Sword: New. Increases your parry chance by 100% and reduces damage
taken by 20% for 5 sec. 2 min cooldown.
刀下亡魂:新技能。提高你招架的機率100%,同時降低所受傷害20%,持續5秒,2分鐘冷
卻時間。
Mortal Strike: Now generates 10 rage. Now has a 6 sec cooldown, up from 4.5
sec. A vicious strike that deals 125% weapon damage plus 1282 and causes
Mortal Wounds on the target.
致死打擊:產生10點怒氣。6秒冷卻時間,原為4.5秒。一記邪惡的攻擊,造成125%武器傷
害,加上1282點傷害,同時對目標造成致命傷(mortal wounds)效果。
Overpower: No longer has a stance requirement or rage cost. Now does 140%
weapon damage, up from 125%.
壓制:不再有姿態限制與怒氣消耗。造成140%武器傷害,原為125%。
Seasoned Soldier: While wielding a two-handed melee weapon, your Physical
damage dealt is increased by 20%, up from 12%.
百戰老兵:當裝備雙手武器時,你的物理傷害提高20%,原為12%。
Slam: Now costs 30 rage, up from 15. Now is instant cast, down from 1.5 sec.
Now does 150% weapon damage, up from 145%.
猛擊:30點怒氣消耗,原為15。瞬發,原為1.5秒施法時間。造成150%武器傷害,原為
145%。
Sudden Death: No longer allows you to keep 10 rage after using Execute.
驟亡:不再使你在使用斬殺後保留10點怒氣。
Sweeping Strikes: No longer has a stance requirement.
橫掃攻擊:不再有姿態限制。
Taste for Blood: You have a 100% chance for Mortal Strike to enable the use
of Overpower, and a 30% chance for Overpower to enable the use of an
additional Overpower.
血腥體驗:你的致死打擊有100%的機率令壓制得以使用,同時壓制有30%的機率令你使用
額外一次壓制。
--
亮點:扯旗!
--
「等一下船到月球背面會斷訊半個多小時,到了再傳短訊給妳。」
--
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◆ From: 114.33.34.13
推 :感覺看到了嘉文四世 插旗阻擾!1F 03/27 17:01
推 :有些技能更動要用滑鼠點技能上去看 跟原文說明不太一樣喔2F 03/27 17:02
推 :超級嘉文XD3F 03/27 17:03
→ :武器天賦的刀下亡魂是招架100%吧?4F 03/27 17:04
沒錯,您說得對,我眼花了推 :英勇打擊無限爆擊??5F 03/27 17:06
→ :喔 沒注意到 不再觸發下一次激動效果
→ :喔 沒注意到 不再觸發下一次激動效果
推 :stance dance正式走入墳墓7F 03/27 17:07
※ 編輯: log56 來自: 114.33.34.13 (03/27 17:10)推 :比起術士更動,小D換招,聖騎法術外觀改動..戰士跟沒改一樣8F 03/27 17:13
→ :激動的特效本來就無法再次觸發激動 現在也是這樣9F 03/27 17:19
→ :所謂重新設計的點應該是拔掉15%的英打致命吧?
→ :戰士的改動最多在許多招式不限姿態了 使用可以靈活一點
→ :所謂重新設計的點應該是拔掉15%的英打致命吧?
→ :戰士的改動最多在許多招式不限姿態了 使用可以靈活一點
→ :衝鋒不過早就不看姿態了@@?12F 03/27 17:22
推 :一堆不再有姿態限制...看來巨集跟快捷又要重弄了13F 03/27 17:24
→ :衝鋒不限姿態要點天賦
→ :衝鋒不限姿態要點天賦
推 :戰士看起來是靈活了…不過是不是好坦還要看DK、聖德的天賦15F 03/27 17:26
→ :衝鋒不限姿態要點武器裡面的勢不可當或防護的征戰者16F 03/27 17:28
→ :兩個天賦還送戰鬥中衝鋒 原本戰鬥中是不能用衝鋒的
→ :兩個天賦還送戰鬥中衝鋒 原本戰鬥中是不能用衝鋒的
推 :了無新意除了插旗!18F 03/27 17:29
→ :真是時代的眼淚 當時姿態都要切來切去的19F 03/27 17:29
推 :了無新意? 新的怒氣系統還不錯啊 XD20F 03/27 17:30
→ :所以旗子和圖騰有什麼差別?旗子血量比較多?不會成為目標?21F 03/27 17:30
→ :可以遠遠的插下去?
→ :可以遠遠的插下去?
推 :真的是了無新意...23F 03/27 17:32
→ :從盾牌系的招式來看 我覺得新的設計不會太好用24F 03/27 17:33
→ :盾格和新的魔法減傷減不夠多 高耗怒 低持續時間...
→ :盾格和新的魔法減傷減不夠多 高耗怒 低持續時間...
推 :這旗子真是毫無吸引力...26F 03/27 17:34
推 :沒耿除了從舊有變動 應該說沒啥大變動就是好消息嗎=_="27F 03/27 17:35
推 :另外這些"改動列表"是mmo-champion自己去挖遊戲資料來寫的28F 03/27 17:36
→ :我個人是有點覺得新的資料片新的系統, 還去對照舊的技能,
→ :這個做法其實不太...嗯, 總之看看就好
→ :我個人是有點覺得新的資料片新的系統, 還去對照舊的技能,
→ :這個做法其實不太...嗯, 總之看看就好
推 :新的怒氣系統是什麼??...不是就多了主力招可以產生怒嗎?31F 03/27 17:38
→ :把技能完整列出來 可能比較有助於了解到底資料片在幹嘛 XD32F 03/27 17:39
→ :有意識看這個對照是還好 怕是有人只看到傷害大砍就哭哭33F 03/27 17:40
→ :我是對mmo-champion的寫法有點感冒, 原po勿怪 XD34F 03/27 17:40
→ :OOO已死之類的35F 03/27 17:40
推 :@BloodFan: 還有非常吃怒氣的短CD減傷招36F 03/27 17:42
→ :阿上面那句是說戰坦, dps我沒仔細看 XD
→ :阿上面那句是說戰坦, dps我沒仔細看 XD
推 :剛好我只看dd的XD..38F 03/27 17:45
推 :哦哦 一堆技能都沒姿態限制了39F 03/27 17:49
→ :群恐cd1分鐘是不是有點強
→ :群恐cd1分鐘是不是有點強
→ :旗子插在身上(大劍師)不是很好嗎?聽薩滿希望能插在自己身41F 03/27 17:52
→ :上這個玩笑話不知道聽多久了,插在敵人身上也很嘲諷啊,最
→ :好還是在屍體身上(不過這樣好像太嚴苛了)
→ :上這個玩笑話不知道聽多久了,插在敵人身上也很嘲諷啊,最
→ :好還是在屍體身上(不過這樣好像太嚴苛了)
推 :戰旗+阻擾=嘉文?44F 03/27 18:02
推 :沒啥大變動是真有在玩戰士嗎...'光看技能說明就覺得差45F 03/27 18:02
→ :異滿大的 玩法變動很大阿
→ :異滿大的 玩法變動很大阿
→ :感覺還不錯,個人覺得4.0戰坦的問題是太傳統的坦47F 03/27 18:03
→ :這個姿態修改真的是相當不錯48F 03/27 18:04
推 :戰坦從無印到現在一直沒甚麼太大的更動49F 03/27 18:06
→ :光光怒氣機制就差超多的 不過拔掉姿態限制感覺就更鋼琴了50F 03/27 18:39
推 :老實說我是感覺這樣改有意思讓防戰抬頭51F 03/27 18:53
→ :挫敗不耗怒 盾猛生怒 基本上怒氣就是拿去開減傷
→ :6秒存60怒... 以一般情況來說 簡直常駐
→ :挫敗不耗怒 盾猛生怒 基本上怒氣就是拿去開減傷
→ :6秒存60怒... 以一般情況來說 簡直常駐
推 :以dd來說哪裡變化很大...都是主攻技+X+X+X的循環54F 03/27 18:56
→ :這種幅度跟惡魔術全程魔化金身,小D跟其他職業換招
→ :這種有特異性的改動根本差很多..
→ :更別說毀術又是一個新系統..一個術士這麼好玩呢!!!
→ :這種幅度跟惡魔術全程魔化金身,小D跟其他職業換招
→ :這種有特異性的改動根本差很多..
→ :更別說毀術又是一個新系統..一個術士這麼好玩呢!!!
推 :樓上跑錯棚T_T58F 03/27 19:00
推 :沒跑錯阿...我只是解釋戰士5.0沒啥大變動阿59F 03/27 19:01
推 :結論: 不再有姿態限制 !60F 03/27 19:08
→ :一陣鋼鐵旋風捲起~(好像很痛!!) 造成35%武器傷害...61F 03/27 19:11
→ :法牧:?? 剛怎啦??
→ :法牧:?? 剛怎啦??
推 :還不如出個+30怒的雕紋還比較實在63F 03/27 19:51
→ : 上限
推 :丟旗子要幹嘛 還不如丟戰牆和骨牢zz
→ : 上限
推 :丟旗子要幹嘛 還不如丟戰牆和骨牢zz
推 :爛透了66F 03/27 20:10
→ :一大堆打擊 到底差在哪= =… 讓手指很忙嗎67F 03/27 21:23
→ :斬殺英勇狂怒之擊猛擊根本都強一點的普攻阿
→ :斬殺英勇狂怒之擊猛擊根本都強一點的普攻阿
推 :冰法:癢,好吃69F 03/27 21:36
→ :這邊嫌無聊 樓下聖騎在嫌聖光睡一覺又變了 哈哈70F 03/27 22:56
推 :戰士還是一樣 越改越弱嗎71F 03/27 23:47
→ :激怒改成特殊攻擊爆擊就能觸發,而效果僅僅是提高怒氣進帳72F 03/28 00:49
→ :戰士dd看起來不必再死命撐爆擊了
→ :戰士dd看起來不必再死命撐爆擊了
推 :從重傷處發被動刀就知道BZ想改掉爆擊獨大的情況74F 03/28 07:32
→ :狂怒戰雖說看來AE強化,可實際應用上哪可能讓你強多少75F 03/28 17:32
→ :如果單是一個AE小怪的職業,起始卡怒就是個渣了
→ :如果單是一個AE小怪的職業,起始卡怒就是個渣了
→ :副手可以裝兩把武器好像很神威啊77F 03/28 20:01
推 :每次版本都要削弱一下 都已經習慣了78F 03/29 08:23
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