※ 本文為 ONISUKA.bbs. 轉寄自 ptt.cc 更新時間: 2011-11-04 15:21:32
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作者 標題 [情報] Classes, Item, Professions Q&A Panel - 2
時間 Sun Oct 23 16:53:22 2011
For event items like the Scourge Invasion or the Vengeful PvP set, can we get
those for transmog account-wide?
對於類似天譴入侵或者復仇PVP套裝,我們有機會在同一帳號中不同腳色間轉移
以使用他們來塑行嗎?
We want to make sure that all the times you remember from the good old days
are available for transmog. Im happy you brought up the vengeful set, and in
Area 52 there are vendors where can you buy these items. Regarding
accountwide event items we have to watch out on our side as its kind of
resource expensive. We could certainly look into that.
我們會確保在過去那些美好的年代理的東西都可以塑形
我很高興你提到了復仇套裝,你可以在52區的商人那邊買到這些物品
對我們來說,關於事件道具是否可以跨帳號這件事情
從我們的角度來說帳號綁定很消耗伺服器的資源 我們會小心處理這件事情
Can feral druids have two fist weapons? / As an enchanter we never got any
good drops, are we getting new enchanting item drops?
請問野D可以有兩個拳套武器嗎?/ 做為附魔師我們從來沒有得到好的掉落圖樣,
我們有機會獲得新的掉落圖樣嗎?
Nope, working the talents to support it would make a mess. Monk tanks will
use staff or polearm. / No plans on enchanting item drops to change.
不,這個想法會造成糟糕的後果
武僧坦克可以使用法杖或長柄武器
目前沒有打算增加附魔的掉落圖樣
I was wondering since this next expansion coming out is going to be so
faction focused, if we could see faction specific legendaries for maybe a
shield like Might of the Alliance or for the horde a Fist of the horde that
are completely badass
我在想如果下個資料片著重在陣營,我們有可能看到陣營特定的傳說武器嗎?
例如獲得一個像是聯盟之力的盾牌或部落的拳套?
Legendaries are something we look at on case to case bases, if the stories
supports it and we find a cool item possibility. Everything is always
possible. (GC loves the idea)
我們會單獨分析每件傳說武器 如果故事線符合我們是有可能製作這樣裝備
任何事情都有可能(鬼蟹說他喜歡這點子)
Death Knight tanks are bad right now, stats and talents need some changes.
Set bonus is based on us being at low health, which shouldn't happen. What
changes will fix these problems?
DK坦克現在很爛,不論是天賦或屬性都需要修改
套裝屬性是基於低血量所設計,而這不應該發生
請問你們會做甚麼改變解決這問題嗎
套裝屬性是基於低血量所設計,而這不應該發生
請問你們會做甚麼改變解決這問題嗎
Death Knights get some love in 4.3 to fix survivability, Blood presence armor
bonus is going to 55% from 30%. We don't want Death Knights to get killed in
one GCD, but we don't want them to be the best tank by far
DK會在4.3當中獲得更多愛以解決他們的生存問題
血魄領域從裝備所獲得的護甲加成會從30%提升到55%
我們不希望DK在一個GCD內就倒坦,不過我們也不希望他們一直是所有坦克中最好的
A balance druid can be really low on the damage and then theres the problem
of sitting on solar when we need to do AoE, is there anything you guys are
planning on doing to adress that like the DK ability that generates unholy
power
平衡德的傷害真得很低而且他們在需要aoe的時候能量條還在太陽能量這部分也有問題
你們有甚麼計畫去修改這個問題嗎? 例如跟DK透過技能來產生穢邪能量之類的做法
In 5.0 Hurricane will have a new arcane function to make sure you can use it
whenever you have to.
5.0中颶風將會有新的奧術功能確保你可以在任何時候使用
Any plans to improve the Death Knight gargoyle melee attack?
有任何計畫改進DK石像鬼的近戰攻擊嗎
Nope, it is designed to work at range, There are no plans to change Death
Knight stat weights during this expansion, maybe some balancing in MoP.
目前沒有這個計畫,石像鬼就是設計成遠距攻擊
不過在下個資料片可能會調整DK的屬性權重
I have been playing since vanilla and one of my fav items i have been using
up to today is noggaholic elixier, and i am wondering why we cant mount while
skeleton
我從無印時代就開始完WOW了,有個東西我很喜歡
就是諾格弗格藥劑,而且我在想我們為甚麼不能在變身成骷髏的情況下騎坐騎
Our animation system does not have animations for some costume models that
can be on a mount so we decided to completely disallow mounting while
transformed to make it consistent, it was the only way to fix hundred of
bugs.
我們的動畫系統並沒有一些特殊造型的模組騎坐騎的動畫
所以我們當你變形時不能上座騎 這是解決數百個BUG的唯一方法
Is there any plan to make solo Holy Priest DPS better? Running daily quests
take a lot of time in Holy.
有沒有計畫讓神牧的DPS更好 每天用神牧解每日很花時間
Nope, we have dual spec, it isn't a priority for us to make it viable for
raiding or fast daily quests. We have to keep it balanced for PvP as well. In
the Firelands some of the daily quests are designed to be actually easier for
healers.
沒有 我們有雙天賦
對我們來說讓這天賦同時適合出團或快速解每日不是我們優先考慮的事情
我們也需要平衡PVP 火焰之地的某些每日任務就是為了讓治療更容易完成所設計的
I'm a rogue so thanks for the legendary! Regarding the new introduction of
the Windwalker monk class and also the formalization of cat druids as an
official spec, with all these new melee DPS hybrids what doyou guys have
planned as rogues to be competitive as a utilitiy class?
我是個盜賊,感謝你們設計傳說匕首!
關於風行者武僧的介紹以及貓D做為正式的官方天賦
這些新的近戰混合職業DPS的問題,你們怎麼樣讓盜賊跟他們競爭
Everyone brings a little bit of everything, reasons to get a rogue now are
things like poisons, interrupts and stuns. These will stay important during
encounters.
每個職業對首領戰中的貢獻都有所不同
在戰鬥中需要盜賊的原因是因為有毒藥、斷法跟暈技,
這些東西是盜賊在戰鬥中的貢獻,而且在未來的戰鬥中仍然很重要
New talents will still be cookie cutter, how is this new?
新天賦樹感覺還是很千遍一律,它到底哪裡新呢
Most give utility choices rather than damage, this can't be number crunched.
We will continue to balance them to make them hard choices.
大多數天賦提供實用性技能的選擇而不是傷害,我們會持續平衡確保他們難以選擇
Quick followup to the noggenfogger elixir question, there have been other
places where you get onto something when you lose a transformation and then
get it back later
關於前面提到的諾格弗格藥劑的問題,還有一些情況是當你上坐騎時會取消變形,
之後馬上就恢復 這個問題有辦法解決嗎?
One of the things that make consumables fun is that they are consumables.
They can go away. If they were permanent things you are going to lose the
impact of what a transformation really is. Fundamentally we want these to be
fun things that arent everywhere. Ideally we would have it make an error
message if you are near to doing this.
其中一項讓消耗品有趣的原因是它們是消耗品。它們用了會消失。
如果它們是永久的,你就會對這東西失去興趣
原則上來說我們不會希望到處都有有趣的東西,
理想狀況是當你使用消耗品時應該要跳出一個錯誤訊息
Archeology has been ignored as far as i can tell other than a few things here
and there, are we gonna see lower than max level items on max variety?
考古學一直被忽略很久,我們能看到更多低等級的考古道具嗎?
The archeology items are all over the place, I use the vrykul helm always
because I like being bigger than everyone else. We are looking into ways to
sex it up and take out the grindy nature of it.
考古學物品到處都有,我很常用華爾奇的頭盔是因為我喜歡我的頭盔比別人都還要大
我們有在研究如何讓考古學更誘人,並且排除其單調無聊的成分。
Tanking as a druid, I can go cat and do decent DPS when I am not getting hit.
Is the new druid 4-specs model going to let me do that?
身為一個德魯伊坦克,我可以在沒有被攻擊的時候變成貓輸出,
新的德魯伊四天賦還可以讓我這麼做嗎?
Other tanks can't do that and you won't be able to do that anymore, talents
are set up this way to keep both seperate for PvP and PvE.
其他坦克不能這樣做,所以現在你也不需要這麼做了
這樣設計天賦是為了在PvP跟PvE上都有區分(區分dd跟坦)
Resto druids have pretty decent single target rotation for healing, but when
we want to AoE heal we go back to mindlessly spamming buttons. Are we getting
more options for this in the next expansion?
恢復德有不錯的單體治療循環,不過群體治療的時候我們就需要無腦的使用那些技能。
我們會在下個資料片中獲得更多選擇嗎?
There is one new ability plan like the wild mushroom to detonate to heal
people. A lot of druids enjoy that kind of playstyle. When we did try to tone
down the HoTs we got a lot of push back there. Some of the healing you
mentioned is also needed in an encounter and we will try to not do this as
much.
有一個計畫中的新技能是類似狂野蘑菇但是可以治療隊友 有許多小D喜歡這種類型的玩法
我們先前有嘗試減少HoT,但我們發現有不少人反對又改回去了。
你所提到的無腦治療手法在某些首領戰中孩是很重要,我們會嘗試減少這樣的設計
--
這部分還有一些問題...
另外還有兩篇Q&A有沒有人要接手的
P.S.感謝claestw大大幫我挑錯~
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 114.37.162.103
推 :1個GCD內就倒坦xd1F 10/23 16:57
→ :血DK物理抗打更加強悍2F 10/23 17:00
→ :vrykul helm => 維酷角杯3F 10/23 17:02
推 :1個gcd倒坦 說的真好4F 10/23 17:10
推 :血DK扛旗守旗更硬了5F 10/23 17:11
推 :考古後面那坨是:我們正在研究怎麼讓考古更吸引人 另外8F 10/23 17:27
→ :會試著讓考古不再只是重複的挖挖挖
→ :會試著讓考古不再只是重複的挖挖挖
推 :他說要想辦法讓考古更有吸引力然後讓他不需要那麼農10F 10/23 17:30
→ :恢復德有不錯的單體治療循環11F 10/23 17:33
→ :利用上坐騎的瞬間被變骷髏也可以達成12F 10/23 17:33
推 :我記得4.0.6把DK裝甲60%砍到30% 現在又55% 以後?13F 10/23 17:34
推 :我來翻open Q&A好了!14F 10/23 17:35
推 :血dk在pvp根本戰神,另外鳥d算ok吧,沒多low呀@@15F 10/23 17:36
※ 編輯: ONISUKA 來自: 114.37.162.103 (10/23 17:56)→ :PVP血DK防物理很硬是真,戰神這辭有點過頭吧,打人會痛嘛?16F 10/23 17:53
→ :碰到法係,哭哭的機率還是很大阿
→ :碰到法係,哭哭的機率還是很大阿
推 :我感覺更精確的形容是打不死 PVP有盾的(超能力?)感覺更硬18F 10/23 17:56
→ :血DK打人也是很痛的19F 10/23 18:00
→ :pvp遇到坦 能消掉他復仇就沒什麼好怕的20F 10/23 18:05
推 :PVP坦只要能盧你盧到他隊友衝過來輪你就好了 消復仇哪有差21F 10/23 18:08
→ :消復仇就只是讓自己不會被坦砍死這樣?22F 10/23 18:09
推 :同意樓上 血DK在這方面是佼佼者 XD23F 10/23 18:10
→ :阿被插了> <
→ :阿被插了> <
→ :那是因為血DK相對於其他坦 技能相當多的原因25F 10/23 18:11
→ :而且CD還都不太長 撐過這次後下次又能使用..
→ :而且CD還都不太長 撐過這次後下次又能使用..
推 :QAQ對嘛 以前高督vs總帥裝 多有陣營風格呀~~~(飄走)27F 10/23 18:31
→ :麻煩,直接抄EQ給各職業通過史詩任務達成專屬EPIC就好了~~28F 10/23 19:58
→ :都可以轉伺服和轉陣營了 還考慮這麼多29F 10/23 20:30
推 :感謝分享30F 10/23 21:12
--
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