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※ 本文為 ONISUKA.bbs. 轉寄自 ptt.cc 更新時間: 2011-11-04 15:21:31
看板 WOW
作者 ONISUKA (SCANDAL最高!)
標題 [情報] Classes, Item, Professions Q&A Panel 3
時間 Sun Oct 23 17:52:23 2011


前言:因為早上的Q&A會場(不管哪場)玩家問的問題有些都長,然後上面的回答也很長
     有些時候會覺得回答的問題跟題目搭不起來
     有可能是因為沒有完整記錄全部的文字內容(希望不是因為我翻的不好0rz)


The 4pc bear T13 bonus, you don't want cats to get it but it's also impacting
utility for bears?
關於T13的四件套裝特效,你們不想讓貓d獲得套裝獎勵嗎,雖然那些對熊d來說也很實用
You can swap to bear, press it, go back. We can't let cats use it because it
would just force them to add it their rotation and stack them in raid, we'd
just have to change the bonus completely.
你可以變成熊D然後觸發特效,之後再變身回來
我們不會讓貓D使用這效果,因為他們會著重在把它加入循環中,然後不斷的疊加
我們只會修改套裝獎勵(?)

Are we getting new spells at like 86, 88 and 90? If so, what are the new mage
spells?
我們會在86,88,90級獲得新技能嗎?如果是的話 法師的新技能是?
We are adding a lot of new spells to fill out the talent trees. One plan we
have talked about is to get one new spell at level 87. Pretty sure we are not
going to be able to get 3 more spells along the way. We dont know yet what
the mage one will be. In the past we said 5-8 new abilties while they level
up. Some classes however might get more than one new ability.
我們在天賦樹上加入了很多新技能,其中一個計畫是我們將會在87級時會獲得一個新技能
我們很確定不會在升級中獲得三個新技能  而且我們也還不確定法師會獲得甚麼新技能
過去我們說會讓玩家在玩家升級時獲得5-8個技能(但都過去了)
有些職業可能會獲得超過一個新技能

Can we have another tank legendary
我們能拿到另一個傳說的坦克裝備嗎?
Legendary needs a story to go with it, we aren't taking turns with the
classes or specs, we put them in where they fit in the story. If there is an
opportunity you will get one! A legendary shield would be great.
傳說裝備需要有故事線搭配,我們不是讓職業或天賦輪流獲得傳說裝備
我們只是把這些傳說裝備放到適合故事線的位置
如果有機會你會得到它的! 一個傳說中的盾牌很棒

Regarding arcane mage mastery, it created the possibility for really deep
gameplay for managing your resource. But we were promised this toolkit to
manage our mana and all we got was Arcane Blast and clearing our Arcane Blast
stacks. Are we gonna get anything else to help us not be 2 button wonders and
make it deeper?
關於奧法精通的問題,它提供了一個控制資源的進階玩法的可能性
不過你們告訴我們說這東西是用來控制魔力的,
但我們現在就是不斷的奧衝  然後清掉奧衝的堆疊層數
我們能不能獲得些甚麼,來幫助我們(玩得)更有深度,而不要總是只按兩個鍵?
We are really not happy with the role of Arcane Barrage, we have some plans
to make arcane more deeper. We would like to redesign so that Arcane Missiles
barrage and explosion all have an equal role in the arcane role.
我們對奧術彈幕目前的定位不是很滿意,我們有些計畫想讓奧法更有深度
我們想重新設計奧術飛彈、奧術彈幕跟魔爆術,
希望這些技能能跟其他奧術法術一樣平等

Can we have some shadowform tweaks so that you can see the gear?
我們能不能獲得一些暗影形態的調整讓你能看見裝備(的樣式)?
We have a glyph in 4.3 coming to tweak the alpha of shadowform
我們在4.3有提供一個雕紋來調整暗影形態的α值(但有玩PTR的都知道...)

Where is the Death Knight tier 13?
DK T13在哪?
Its really awesome and you will see it soon
它們真得很棒  你們很快就會看到了

What about new Death Knight gear for transmog? Other classes can go back
farther.
請問一下會有新的裝備讓死騎塑形嗎?其他職業都能用舊有的(無印,TBC)裝備來塑形
That is really expensive art to do. For us its a metter of budget, if we ask
for certain armor sets we have to delay patches or expansions to get them. We
have to make hard choices sometimes and it's not a matter of just throwing
money at the problem, it just takes more time and delays things further.
這會很花費美工去設計。這件事情對我們來說會產生預算問題,
因為我們會為了某些套裝而延遲patch或資料片的更新時間
我們必須去做很艱難的選擇,而且這不僅僅是花錢下去就可以解決的問題,
這會花上更多的時間而且可能會延遲許多事情

Can we have strength polearms?
我們可以獲得力量長柄武器嗎?(發問者似乎是玩獵人)
They are awkward right now, we want all Strength classes to be able to use
them. Maybe in MoP with the hunter tweaks it will be possible.
現在看起來力量長柄武器很尷尬,我們想讓所有力量職業都能使用它們
或許在下個資料片中對獵人做些調整後可能讓他們使用

Back in vanilla you had the hunter epic questline with Rok'delar and I was
wondering if you guys are going to bring that back at all
回到無印時代,那時候有史詩的獵人任務線,我想知道你們會不會把讓它們回來?
It's something we are looking at and are considering, if we do something like
that it has to be on our level of quality. It's also worth noting that that
feel of solo quest/gameplay is something we've tried to re-introduce in 4.2
and 4.3 with the new legendary staff and legendary dagger.
這個想法我們有察覺到並且正在討論,如果我們要做的話就必須達到我們的品質要求
值得注意的是,我們嘗試在4.2及4.3的傳說法杖跟匕首上重新引入單人任務跟遊戲體驗

Engineers got cool stuff in the past, can we have more powerful versions or
something new and cool?
工程學以前都可以獲得很酷的東西,我們會有更有威力的版本或者更多新玩具嗎?
Yes, we can make powerful and cool stuff but it has to have downsides. We can
add some new stuff with restrictions on where you can actually use it, not
PvP, so that it is still balanced.
當然,我們會做一些很有威力且很酷的東西,而且有副作用
我們會新增一些有限制的新玩意,例如你只能在某些地方使用或者PVP不能用
這樣才能維持平衡

Regarding hunters; you are eliminating the use for melee weapons, are we
still going to be able to equip it? Can we also get some mace love?
關於獵人,你們移除了使用近戰武器,那我們還可以裝備它們嗎?
或者我們可以使用錘子嗎?
There are not any plans for that now, we are probably not going to let you
equip melee. If it makes you feel better, the rogues wont be able to equip
the orange legendary bow either. We do want to change hunters so you can see
quivers and or ammo pouches, potentially customize them, etc.
目前還沒有這些計畫,我們可能不會讓你們裝備近戰武器
盜賊也不能再拿傳說弓,這樣你們會不會感覺好一些
我們想修改獵人,讓你們可以看到箭袋跟彈藥袋,也有可能可以客製化這些東西

What happened to engineering, you make it very cool once and then added
something useless every once in a while. Goggles were very cool, but there
are no upgrades, so they are worthless now. Archaeology gives almost as many
pets as engineering.
工程學怎麼了?你讓它有段時間很酷,但有陣子又加入了一些無用的東西
工程學眼鏡很酷,不過它們沒有升級版,所以現在就沒甚麼價值了
考古學提供的寵物也跟工程學差不多
We made engineering too good, then it was not so good. We are trying to make
sure it offers cool stuff this time. Post your suggestions on the forums!
我們以前讓工程學太好了,現在只是讓它沒那麼好
這次我們會嘗試讓工程學獲得一些很酷的玩意,在論壇上提出你的建議吧!

How is monk healing going to work? When I played yesterday you had chi and
light and dark power. Is it going to be like I choose healing spec and you
get a mana bar or something?
請問武僧的治療該如何運作?我昨天玩的時候發現有氣跟陰陽之力
是否我選擇治療天賦時會獲得法力條或甚麼其他的東西?
When you switch to healing stance you will get a mana bar, and regarding
healing, the monk will be less target based and more proximity based. And
there is also this mechanics where you can put statues in the raid, and when
you melee the boss they give out healing for example. We are challenging
ourselves into new ways to look at this.
當你切換成治療姿態時會有法力條,而且關於治療這件事,
武僧的治療比起以目標為基礎更著重在以鄰近關係為基礎
舉例來說有一個機制是你可以在團隊中放置一個雕像,當你對王輸出時雕像可以提供治療
我們在挑戰自己去設計新的治療方式

One of the things WoW doesn't have right now is a melee cloth class. When you
announced the monk yesterday I was super excited and I was wondering if there
was any discussion to make them a cloth class to make them have a better monk
feel?
目前WOW並沒有近戰布甲職業,你們昨天宣布說有武僧時我很興奮
我在想說你們是否有想過讓武僧是個布甲職業,這樣他們會更有武僧的感覺
The main concern was that if we introduce a melee cloth healer, we'd need a
whole new kind of item drops in the loot table and you'd have to wait for
your specific gear to drop. That's why we went for an already existing loot
archetype, you already have the leather agi and leather int/spirit and it was
the best way to go without having to create new armor types.
主要的問題是如果我們引進近戰布甲治療我們需要設計一套新的物品掉落,
而且你需要等待專屬於你的裝備掉落
這就是我們設計一個符合現有物品掉落的職業的原因,
因為現在已經有敏捷皮甲跟智力/精神皮甲,
而且這是不設計新的護甲類型的情形下最好的辦法

Since we're going to be able to name companion pet, is there any chance we'll
be able to name warlock pets?
既然我們可以幫非戰鬥寵物取名字,那是否有機會幫術士的寵物取名字?
You're just grabbing a demon for your own use from the Twisting Nether, use
it, and then get rid of it, it's not the same emotional attachment as a
companion pet or hunter pet. Something we did talk about is a way to reset
the name of your pets, for when you get a pet and really don't like the name.
你只是從扭曲虛空中抓了一隻惡魔讓你使用並且用玩就丟
這和與獵人寵物及非戰鬥寵物的情感歸屬不同
我們討論過的是當你不喜歡寵物的名字時讓你重置它

I know that removing the min range for hunters is a great key, but for melee
this means we are losing some stats too
我知道移除獵人的最小攻擊距離是個很棒的關鍵,
但沒有了近戰武器也意味著我們將失去一些屬性
Everyone is losing some stats with the ranged slots, relics, etc ... going
away. Your range weapon will have stats so you wont lose more stats than
everyone else.
每個人都會因為沒有遠距武器欄、聖物等等而失去一些屬性
你的遠距武器會提供你屬性所以你失去的屬性不會比其他職業多

JCing and Inscription selling is hard because of constant undercutting from
others or gold farmers. Can we have perfect cuts back so that we have
something not mass produced to sell?
出售珠寶跟雕紋很難,因為經常有許多人壓價,而且還有金幣商人
能否讓完美切割回來讓我們可以有些不能大量生產的物品可以賣?

That is how an open market works. Perfect gem cuts are problematic because

nobody would use the regular blue ones. BoP Chaos Orbs help for some
professions, maybe we should do something like that for Jewelcrafting.
這就是自由市場的運作。完美切割寶石的問題在於沒有人會想要使用一般的精良寶石
拾取榜定的混沌寶珠幫助了一些專業,可能我們會對珠寶做些類似的修改

I got to play the monk, and the play of it feels amazing. Can we expect the
removal of auto attack on other classes? If so, hunters will be really
confused.
我玩了一下武僧,它讓我覺得太神奇了。我們能期待其他職業也移除掉自動攻擊嗎?
如果有的話,獵人會很困擾(啊你都知道了幹嘛還問0rz)
The monk not having auto attack was controversial around the office too, we
are not even 100% sure the monk will keep it. And removing auto attack for
other classes will just feel like a huge change. We do crazy things on new
stuff, not on old stuff. There are some downsides too - if a monkey has 5hp
left they have to wait to push a button again were as a Rogue would just kill
it with its auto attack.
武僧沒有自動攻擊這件事情在我們公司內也是討論很熱烈
我們還沒有保證100%會讓武僧保有這件事
對於其他職業來說移除掉自動攻擊會是件很大的改變
我們只會在新東西上設計一些瘋狂的想法,而不是在舊有的東西上
沒有自動攻擊也有一些缺點 - 當有個猴子剩下五滴血,
武僧需要等待按下下一個按鍵才能殺掉,不過盜賊只要用自動攻擊就可以殺死了

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呼 翻譯完了 大家來幫忙挑錯XD

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◆ From: 114.37.162.103
BLACKCAT0703:所以倒坦會變成 武僧dps太低 補不起來嗎= =1F 10/23 17:55
TYUGHJBNM:問一下 貓D 跟熊坦 到底能不能自由轉換2F 10/23 17:57
devidevi:武僧沒有自動攻擊...好處是動作可以更流暢...3F 10/23 17:58
henry1234562:如果有傳說盾牌 血DK淚目4F 10/23 17:59
devidevi:沒有自動攻擊代表損失的DPS要轉換到技能上...5F 10/23 17:59
devidevi:單下技能的傷害會比其他職業高,但是循環做不好就...
gekisen:沒有白字又有能量限制武僧是個很有挑戰性(設計上)的職業呢7F 10/23 18:05
Molsely:其實我覺得獵人雙持匕首/劍/斧是很浪漫的一件8F 10/23 18:16
loya1981:獵人就是要雙持阿 囧9F 10/23 18:17
Salcea:以前eq好像monk也可以當坦10F 10/23 18:22
mars90226:最普通的攻擊也要40能量,難不成能量恢復非常快?11F 10/23 18:29
anumber:還能按陰陽技排進攻擊循環阿12F 10/23 18:31
GiPaPa:     ~~~~~~13F 10/23 18:32
pttresident:↑↑↑14F 10/23 18:35
s32635:身為一個術士 我好想要新寵物XDDDDDDDD15F 10/23 18:37
stanwhale:所以武僧拆圖騰還要用技能嗎16F 10/23 18:39
bye2007:原來武僧是皮甲職業的原因就是BZ懶得作敏捷布衣裝備 = =17F 10/23 19:21
bye2007:照這樣推測 5.0或6.0的新職業應該是鎖甲吧
Snowman:為了4坦平衡 傳說盾牌可能變換成雙手坦垂這樣吧19F 10/23 19:38
devidevi:沒意義阿,既然結果一樣,何必特地做一個敏捷布衣裝呢..20F 10/23 19:40
fragileness:不應該說是懶得 而是如果有敏捷布甲的話21F 10/23 19:52
fragileness:boss掉敏捷布甲會有十個職業罵髒話...
PPCYes:突然想到個問題 這樣T裝的分配又要掀起一陣腥風血雨了嗎23F 10/23 20:15
devidevi:不會啊,現在才11個職業,等到第13個職業出來才會有差24F 10/23 20:21
cloudwolf:智力鎧甲 智力鎖甲 智力皮甲 也都是單一職業可用啊25F 10/23 20:34
cloudwolf:武僧 穿皮甲 除了是偷懶不想作敏捷布甲外
cloudwolf:其他理由都牽強
zonhan:智力裝只有鎧甲是單天賦, 其它都是雙天賦可用的28F 10/23 20:56
zonhan:如果要作敏布甲, 很可能只有單職單天賦可用
orz65535:能夠少盡量少,所以就做皮甲了30F 10/23 21:06
muskox:這點我是支持BZ的,沒必要為了一點點奇摩子犧牲遊戲方便性31F 10/23 23:06

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